
Some are friendly and will help you if you give them certain objects (and Mortimer has an hint for those in the notebook his uncle left him, but seriously nobody never reads the notebook), but bad ghosts appear when you click too much without finding anything. Traversing the areas is simple enough: You can open up a map any time to select an area of the manor, or a room of the area you are in and you’ll immediately go there.īut you might be thinking: what stops a player to spam the left mouse button and click everywhere to find the items? The answer is simple: Ghosts.
Mortimer beckett and the time paradox answers code#
The objectives in the levels are quite simple to understand: by finding and using all the Misplaced Items in an area, you get parts of a secret code you’ll need later in the game. At the time, it was a very interesting concept. Now finding object isn’t easy as it was before: you need to figure out yourself, which things in the screen could be parts of an object. A number near the object tells you in how many parts was the object divided, but you don’t know the shape of the splits. In this game, you need to find 4 objects in each room you explore, but here comes the catch: each object is split into more parts. You either get the name of the object or a picture of it.

Usually in these games you have a list of objects to find. Having played lots of these kind of games in the past, I was indeed surprised by the radical change in gameplay that this game introduced. Some of those objects need to be put in their rightful place (labelled under Misplaced Items), some others you can use them to perform actions such as a key to open a door, so you can access another area (Puzzle Items). Basically you explore really messed up 2D areas in order to find objects. The first thing you should know about this game is its genre: this game is a finding-hidden-object-puzzle game. And the cliffhanger at the end of the second game was even more epic, it felt like the real adventure was just about to begin, that you just played the “introduction” if you know what I mean.īut let’s just analyze these games one at a time: Mortimer Beckett And The Secret Of The Spooky Manor Exploring the messy manor of the first game. And I remember when I first got the first game, finished it, and saw the promo for the upcoming game, I was like “Wow check this s**t out! Can’t wait to play the next one!!!” And that’s what I did. The other reason was because all three games are connected. “Let’s just put all three games together”. “A Let’s Play with only 4 episodes?” I asked myself. One, doing a single Let’s Play per game would have seemed really strange since the first game took 4 episodes to finish. Why was it decided to make one Let’s Play out of all three? For multiple reasons.

